Ambient Background
lineup
Ambient Illumination

Params

1. set pos: COPY
3. Throw Type:

left click

Throw Type
2. Model State:

stand & run

Model State
4. Move Keys:
movment modifiers keys
direction keys
space key
mouse buttons
6. Side: CT
ct
7. Air Time: 1.97 seconds
init
Ambient Illumination

Ramp Molotov from CT

Considered essential for regular rounds, this Molotov should be thrown every round by the first A spawn, while the second spawn is supposed to throw this flash. Molotov used to:

  • prevent TTs closest spawn from rushing ramp and killing teamate passing from firebox to stairs/connector.
  • prevent TTs from rushing ramp in general.